Sunday, 31 July 2011

prophets of FaDoom pt.5

...and then these guys showed up.

Dümbar forgets exactly when or how the foetid creatures appeared. There was obviously a time when their rotting stench didn't permeate his very consciousness, but it all seems a very long time ago now. He is fairly certain that it is all the bastard skull mace's doing.

He is fairly certain that they want him dead.

In fact, there seems to be almost no end to the variety of ways in which Dümbar might meet his end. He could be horribly maimed by maniacs that believe he has magical powers, or slaughtered by one of the countless other bands of lunatics that seem so curiously obsessed with shards of green rock, he might succumb to one of the hideous plagues or poxes that seem to have blighted so many of his followers of late, he could have his skin eaten by the hideous fly-headed mutant of his own creation, or he could be suddenly transformed into a whiff of green vapour by that shrieking bastard skull mace.

Aekold Fastidious Dümbar, known to his followers as The Great Prophet FaDoom, has finally come to realise that he is in fact utterly doomed.

Wednesday, 13 July 2011

prophets of FaDoom pt.4

Whilst the majority of Dümbar's followers are weapon-toting bearded lunatics with such a tenuous grip on reality that meteorite insurance seemed like a wise investment, this is not the case for all of them.

Torvald Blasphemy and Helsinki Abominator are a pair of alarmingly antisocial young men who, prior to the devastation of Mordheim, attempted to make a living as musicians. They were not generally well received by the public. This could have been for any number of reasons; because of their predilection for corpse paint, the way they played their lutes really really fast, that they preferred grunts and shrieks in lieu of any actual singing, all of their songs were about Chaos gods, that they would occasionally burn down the odd temple of Sigmar, or because people had been brainwashed by corporate mainstream bards and just weren't ready for anything as real as them yet.

In any case, when Mordheim got levelled and society collapsed Torvald and Helsinki found the bleak aftermath much more to their liking. Amongst the smouldering ruins countless extremist cults sprung up seemingly overnight, and it seemed as though these two malcontents may at last find something that they could belong to.

Sadly for them, they soon found out that life in a proper Chaos cult involves an awful lot of very tedious ceremony and was not anywhere near as wilfully destructive, anarchic and... well... chaotic as they would have liked. For months they lurched from one cult to the next, never able to stick with any for too long before the ultimate badass leader of said cult would tire of their preposterous cocking about and banish them from his sight. Torvald and Helsinki were slowly coming to the conclusion that all these jerks must have been brainwashed by corporate mainstream cults and just weren't ready for anything as real as them yet, and were on the verge of leaving Mordheim altogether when they encountered some of the Disciples of FaDoom, rummaging through bins behind the burnt ruins of an alehouse. They heard tales of the Great Prophet FaDoom, of how he foresaw the doom of Mordheim, of how he could transform men into hideous beasts with blasts of green fire from his mighty skull mace, of how he sometimes didn't seem to know exactly what was going on...

Dümbar doesn't like Torvald or Helsinki. Their wild and unpredictable nature makes him nervous, but he's too scared of them to ask them to leave. Occasionally he will wave the skull mace at them in the hope that it will sort things out for him; but the damn thing just cackles maniacally and then incinerates something else entirely before getting back to shouting at him in that incomprehensible northern tongue.

Torvald and Helsinki find these vulgar displays of Dümbar's power quite awe inspiring, and on the whole are pleased to have finally found a home where they can cause as much havoc as they like, and play their lutes as fast and as loud as they please all night with no complaints.

Dümbar is fairly certain that Torvald and Helsinki want him dead.

Monday, 11 July 2011

prophets of FaDoom pt.3

Of course, not everyone was immediately convinced of Dümbar's powers. Amongst the mob of bearded loonies that first sought out Dümbar's shabby hovel was one Helmut Blaueflasche, an especially unhinged militia veteran prone to conspiracy theories and occasional moments of terrifying clarity. Helmut had a few questions for Dümbar; like why, if he had indeed predicted the arrival of a city-flattening meteorite, had he not fled to safety beforehand? And also, where was his goddamn money?

Helmut would never find out. As Dümbar stood before the mob proclaiming himself to be a great prophet and doomseer, Helmut got as far as "Yeah, but hang on a minute..." when he was cut short by the skull mace that Dümbar was waving about above his head. To the surprise of everyone (most especially Dümbar himself), the skull atop the mace began shrieking in some ancient northern tongue. The empty sockets of the skull began to glow with an eerie green fire, and as the shrieking became more agitated bolts of fire shot the eyes of the skull and struck Helmut, consuming him in flame and smoke.

The mob fell silent. The silence gave way to gasps of horror and astonishment as the smoke cleared, revealing that rather than being destroyed by the baleful green fire Helmut had been transformed into a hideous fly-headed mutant. Clearly the Great Prophet FaDoom was also a mighty sorcerer...

Dümbar found this more than a little alarming, but figured it was best to play along if he was to convince the rest of the lunatics of his arcane credentials. He has subsequently attempted, on numerous occasions, to rid himself of the terrifying skull mace; but somehow it always seems to find its way back to his side. He can't understand any of the skull's demented shrieking, but it frequently seems quite irate; and the only solution seems to be to point it towards someone or something, at which point something terrible involving green fire happens and the shrieking turns to more of an insane cackling. Dümbar is fairly certain that the skull mace wants him dead.

As for Helmut, he is able to understand the skull's ranting perfectly well; but since his mouth has been transformed into a hideous proboscis he is unable to share this knowledge with anyone else. Therefore it is for reasons known only to Helmut himself that he sticks around. Dümbar is fairly certain that Helmut wants him dead.

Friday, 8 July 2011

prophets of FaDoom pt.2

On reflection, it is quite easy to see how the kind of people that would spend money on meteorite insurance would also be so willing to believe that Dümbar had arcane powers of foresight; and when his prophetic vision of meteoric annihilation was realised they soon sought him out, eager to learn of new and more improbable ways that they might all be meeting their terrible doom in the near future.

Like all good con artists, Dümbar tended to prey upon the more mentally infirm; and so it is no coincidence that the majority of the "Brethren of FaDoom" are somewhat elderly and, more often than not, raving mad. Most are former militia, veterans of countless grisly wars against the greenskins and beasts of Chaos in the vast, dense forests of the Empire. For some the war never ended, and many kept a few weapons after they were retired from frontline service just in case society crumbled.

Which is quite convenient.

Tuesday, 5 July 2011

prophets of FaDoom pt.1

This is the Great Prophet FaDoom.

In the days before the great devastation of Mordheim he was known as Aekold Fastidious Dümbar, a notorious con artist that made his living by selling meteorite insurance to the more cautious/paranoid/gullible of his fellow townsfolk. Most of his profits were either gambled away or lost in poor investments (such as the ill-fated Forest of Loren bypass); this was of little concern to
Dümbar, who had never had much of knack for retaining wealth. Besides, he was never going to have to pay out on any of those insurance policies.

And then of course, Mordheim was famously levelled by a meteorite.

Dümbar found this alarming for a variety of reasons. Alarm became sheer terror when an angry mob turned up at his door brandishing a variety of weapons and slightly soiled meteorite insurance policies, demanding that he step outside for some words. With his only routes of escape blocked by the baying horde, Dümbar armed himself with the first thing that came to hand - a rune-encrusted skull mace that he had fished out of the bins along with a load of collectable plates that he had intended to sell on as valuable antiques - and went out to meet his fate.

But fate had something else in store for him. Far from seeking violent retribution, or worse still big cash pay outs on their meteorite insurance, the mob were there to swear fealty to the great prophet that had foretold of their impending doom. Dümbar knew a good grift when he saw it, and raising his skull wand to the heavens he humbly accepted their praise and commanded his disciples to go out and loot the city, smite any unbelievers that might expect some kind of payment off the back of his prophecy, and construct a temple - the Temple of FaDoom.